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SAVANNAH COLLEGE OF ART AND DESIGN

 

2015-2019

 

Bachelor of Fine Arts

Interactive Design and Game Development

SPECIALTIES

3D Modeling

Digital Sculpting

Hard Surface Modeling

UV Mapping

Low to High poly Baking

PBR Texturing

Programming (C#)

Visual Scripting (Blueprint)

Graphic Design

 

SOFTWARE

Autodesk Maya

3ds Max

Zbrush

Substance Painter

Substance Designer

Adobe Photoshop

Marmoset Toolbag

Unity Engine

Unreal Engine

Twine

AWARDS/ACHIEVEMENTS

JUSTICE RISES:

The Rookies (2019): Finalist

Siege Con (2019): Best Production

Dreamhack (2019): Indie Cluster Selection

MARVEL’S DAREDEVIL APARTMENT (Work In Progress)
ENVIRONMENT ARTIST
NOV 2019 - PRESENT

Responsibilities

• Low poly detail from block out to final iteration done in Maya
• Details to be baked with Marmoset Toolbag
• Textures to be made with Substance Designer

• Shaders to be made in Unreal Engine

• Lighting to be done in Unreal Engine
• Scene built in Unreal Engine 4

 

STORM CRYSTAL STUDIOS

ENVIRONMENT & PROP ARTIST, ART DIRECTOR , PROJECT MANAGER

COLLEGE PROJECT (SEP 2018 - JUNE 2019)

JUNE 2019 - PRESENT

Responsibilities

• Lead Environment Artist in creating static and interactive hard-surface, modular assets.
• Low poly detail from block out to final iteration done in Maya

• Models created from scratch and concept art
• High poly detail created in Maya and ZBrush
• Details baked  using Substance Painter and Marmoset Toolbag
Assets textured using Substance Painter
• Directed and collaborated with artists to create assets in the sci-fi style.  Game’s look and feel represented via color palette, atmosphere, models,
textures, lighting, and compositions based off design documentation and
concept art
• Managed and coordinated the team to meet the timeline for the project
deliverables using Agile workflow

 

GE TRANSPORT - SCAD PRO SPONSORED COLLEGE PROJECT

  MIXED REALITY INTERIOR TECH LEAD

JAN 2019 – MAR 2019

Multi major collaboration towards the creation of a VR-ready environment with 3D assets which showcases ergonomic solutions of possible future workspaces.
Environment represents 3D version of Revit concepts via general level design of the workspace.

Responsibilities
• Laid out the 3d Models in Unity and exported to the VIVE Focus VR headset
• Modeled assets with Maya

 

FRESH MEAT PUBLISHING

SOUL OF THE PIRATE GAME

PROP ARTIST INTERN

JUN 2018 - SEP 2018

Collaborating with the Creative Director to create several Stylized 3D props

Responsibilities

• Modeling and UV Mapping done in Maya